//***********************************************************************
//	File:		Nurse.h
//	Author:		
//	Course:		SGP 1405
//	Purpose:	
//***********************************************************************
//***********************************************************************
//	Purposfully left blank for all comments regarding this file 
//	
//	
//	
//***********************************************************************



#pragma once
#include "NPC.h"
class Nurse :
	public NPC
{
public:
	//Trilogy
	Nurse(float posX = -1, float posY = -1);
	~Nurse() = default;
	Nurse(const Nurse&) = default;
	Nurse& operator =(const Nurse&) = default; 

	//Type
	int GetType() const { return ENT_NURSE; }

	//Interface
	void Update(float dt);
	void Render();
	void HandleCollision(const IEntity* pOther);
	void HandleEvent();
	SGD::Rectangle GetRect() const;

	//Nurse specific 
	void Dialogue();
	void Heal(); 
};

